Chapter 9: Who are you? (Opener #8: Alternative Reality Learning)

Virtual Worlds (Opener #8): As of January 2009, Second Life had more than 16 million residents, of which more than 1 million people log on each day. Colleges professors are using Second Life to teach law at Harvard, English at Ball State University, sex education at the University of Plymouth in the UK, and much more, including history, architecture, geography, art, and medicine. Using virtual world technologies like Second Life, many university medical schools and hospitals, in fact, are conducting simulations and other instructional activities that previously were extremely expensive. Businesses like IBM and Dell are finding unique ways to exploit Second Life and other virtual worlds for employee training, community building, special announcements, and online conferences.

Based upon a Pew Internet & American life Project study between 94 and 99% of all US teenagers play video games.
#1 - How do we, as educators, maximize this educational tool in our personal and professional lives (think about the last baby shower you attended; was there a toy of some sort that would connect to a computer for programming to personalize the toy)?

Watch this brief video that creates a construct for game-based learning and offers pedagogical validity for use as a teaching and learning tool:

Many adults, digital immigrants, have strong negative feelings about the use of electronic games and virtual reality. Did you view the recent “blockbuster” movie Avatar? This movie caused many adults to become curious, in a positive way, about gaming and virtual worlds.

#2 - Would greater knowledge about gaming and the positive impact it can have on education increase its use in your school/district?

Visit the Horizon Report and read the section, "Game-Based Learning"

#3 - Discuss any current usage of educational games in your school/system. What are the advantages/disadvantages to using games to improve student learning?

America's Army: __
Ask Dr. Math: __
Ask Dr. Universe: __
Ask a Mad Scientist: __
Berkman Center for Internet & Society: __
Biz/ed: __ htm__
Call of Duty: __
Charles and Rebecca Nesson discuss CyberOne: __ v=ilS_lgWcWeE&feature=related__
Cells alive!: __
Chemistry Online (University of Oxford): __
Civilization: __
CyberOne: Law in the Court of Public Opinion: __ cyberone/__
Demonstration of the Interactive T-account: __ v=eJ2870PSUtA__
Educational Uses of Second Life: __ v=qOFU9oUF2HA__
Electronic Arts (EA): __
Eon (Charles Nesson's weblog): __ nesson/__
EVE Online: __
EverQuest: __ com/__
EverQuest II: __http://everquest2.station.
Final Fantasy XI: __ ff11us/index.shtml__
Firaxis (has product Civilization): __ game_detail.php?gameid=6__
Full Spectrum Warrior: __http://www.
Global Kids: __
Global Kids' Digital Media Initiative: __ second_life/__
General Chemistry Online: __ chem/senese/101/index.shtml__
Halo 2: __ games/h/halo2/__
Halo 3: __
Harvard Business School Cases: __http://harvardbusinessonline. cases_home.jhtml__
Historic Coventry Timeline: __http://www.historiccoventry.
Humana Games: __http://www.humanagames.com__
__ experience/__
Intellagirl (Sarah Robbins): __
IrYdium Project (online chemistry): __ irproject/__
IT Manager Game 2.0 (from Intel): __
IvyGate: Harvard Prof. Charles Nesson Is Insane: __ v=ZUNAhzwZkdU__
Kaneva: __
Lab Physics: __
Lineage: __
Lively: __ landing.html__
Lyryx Learning: __ interactive.php__
MacArthur Foundation (Digital Media and Learning Project): __http://digitallearning. enJLKQNlFiG/b.2029199/k.BFC9/ Home.htm__
MedCases: __ Physician/cme_portal.asp__
Metal of Honor: Heroes 2: __
The National Budget Simulation: __ nbs/__
Net Frog: __http://curry.edschool.
Parsons School of Design: __
Pew Internet & American Life Project: __
Physics Education Technology (University of Colorado at Boulder): __ index.php__
Real-time case method: __ effective/details2.asp?ACC_ID= 32__
Really Engaging Accounting (Steven Hornik's weblog): __ community/ reallyengagingaccounting/__
Rome Reborn 1.0: __http://www.romereborn.
Second Life: __
SimTeacher: __
SimCitySocieties: __http://simcitysocieties.ea. com/__
SmallWorlds: __ login.php__
Sony Computer Entertainment: __ html__
Spore: __
Star Wars Galaxy: __http://starwarsgalaxies. index.vm__
Storygeek (Mark Bell's weblog): __
SL 3-D Accounting Model: __ v=4T4zTStVK6Y__ __
UberNoggin (Sarah Robbins' weblog): __http://www.ubernoggin.com__
Ultima Online: __
Ultima Online: Kingdom Reborn: __ kingdomreborn/__
Virtual Chemistry: __ vrchemistry/__
Virtual Labs and Simulations: __ us/~grichert/sciweb/applets. html__
Voltage Circuit Simulator: __ vlab/Voltage/__
World of Warcraft: __http://www.worldofwarcraft. com/index.xml__
Will Wright; Toys that Make Worlds (TED Talk): __ talks/view/id/146__
WisdomTools: __
Zuckermans Rant (discussion with Charles Nesson): __ v=T_akmmr0ReI__